Influence moves

These moves trigger when Influence is used against you or you use your Influence over another character.

When  someone with Influence over you tells you who you are or how the world works, choose one: This move requires a certain threshold of intensity and drama to trigger. Simply saying "you're a jerk!" doesn't cut it.
 * accept what they say: the GM shifts your Labels, one up and one down
 * attempt to reject their Influence (below)

Rejecting Influence
When you  reject someone's Influence, roll + 0. On a hit, you successfully hold to yourself and tune them out. On a 10+, choose two. On a 7-9, choose one. On a miss, their words hit you hard. Mark a condition and the GM shifts your Labels.
 * clear a condition or mark potential by immediately acting to prove them wrong
 * shift your Labels, one up and one down
 * take back their Influence over you and take +1 forward against them

Taking Advantage
When you  take advantage of your Influence  over someone, surrender your Influence over them to choose one: This move is only triggered when you actively and consciously take advantage of how they care about your opinions to manipulate the outcome.
 * give them -2 on a move they just made (after the roll)
 * inflict a condition on them
 * take an additional +1 on a move targeting them (after the roll)