The Outsider

You’re not from here. Your home is an amazing place, full of beauty and wonder. But there’s something to them, something special that you’re missing back home. Something…human. So yeah, you’ll be hanging around. At least for now.

Playing an Outsider
Strange, curious, naïve, arrogant. The Outsider isn’t from here, but that won’t stop them from creating a life for themselves right here on this planet. At least, for now. But can they find a place here? Will they even want to, once they get to know this world more? Or will they answer that siren call, and go home?

When you make an Outsider, feel free to go nuts with your homeland. You might be an alien, absolutely, but you might also be from a parallel world, or from the future, or from a digital realm— whatever. The key is, wherever you’re from, it has to be substantially diﬀerent from Earth and Halcyon City, to the point that you don’t ft in even when you try. A crucial thing to remember while playing the Outsider is that you aren’t incompetent—you understand more than enough to get by in your new home.

What you don’t understand are the more complicated elements of the world around you. Pick a few key areas of diﬀerent philosophy and psychology as you play your Outsider. You can add all the weird pieces you want—”My people never let their feet touch the ground, and we can’t see the color green, and we hear emotions!”—but focus on important and difficult questions, like your people actively dismissing the idea of incarcerating criminals instead of reforming them or believing that those with great power are required to follow the will of the people.

Inspiration

 * Miss Martian, YOUNG JUSTICE
 * Marvel Boy, YOUNG AVENGERS
 * Xavin, RUNAWAYS
 * Starfre, TEEN TITANS
 * Warlock, THE NEW MUTANTS