The Doomed

Something about your powers dooms you. It’s just a matter of time before your doom comes for you. Until then, though... you’ve got a nemesis who needs fighting and a world that needs saving. After all, it’s better to burn out than fade away…

Playing a Doomed
Tragic, melodramatic, powerful, driven. The Doomed is a character best served by long-term play, even though their story is about time pressure and not knowing how long they have left. They’re the only character who starts with a clear-cut enemy—their nemesis—and a dangerous timer on their character’s lifespan. They’re also the only character that explicitly faces death by the end of their story. As a result, adding a Doomed to your campaign inherently adds a level of drama, gloom, and danger to your game—death, while not a constant element, is now on the table.

If you’re playing the Doomed, you may feel a desire to avoid using your doomsigns or to stay away from the triggers that advance your doom track. Don’t! Embrace those pieces of your character. Filling your doom track gives you doomsigns; doomsigns give you more power; and that power demands a purpose.

By default, you can rely on your nemesis to provide you with a purpose, something to strive against, but you can aim for other things, too. Be ready to pay a lot of costs along the way to accomplishing your goals, whether through your sanctuary or other means.

Inspiration

 * Veil, AVENGERS ACADEMY
 * Raven, TEEN TITANS
 * Rachel Summers, X-MEN
 * Monster Girl, INVINCIBLE
 * Velocidad, GENERATION HOPE