Capture Someone

Lock people down. Put them into dangerous situations, with no clear way out. Do it to the PCs, or to people the PCs care about. Sometimes you can even just straight up capture characters, having the villain take them to a secret lair or something similar. When you capture someone, you amp up the stakes, giving the heroes a chance to be heroes and save their friend."Sureshot, the doorway’s blocked by fire, and you’re on the eighth ﬂoor—any jump will be pretty nasty for you. Meanwhile, Satin is still advancing toward you, seemingly impervious to the ﬂames. What do you do?""Fission, you wake up after your powers knocked you out, and you’re bound, held inside some kind of laboratory. Weird cords are plugged into your arms, pulling energy through your skin—you feel weak, certainly not strong enough to do anything about the restraints. Above you, Rosa Rook looks down through thick glass. What do you do?"