Make a Villain Move

Like the playbook moves, every villain you make has a few moves of their own. You can make these moves when you would make any other move, so long as the villain’s involved in the situation. They always amp up the situation, and highlight that villain’s own particular idiom. Example: Blood Opal—Instantly heal a deadly wound Rex, you smash through the final pillar and the building collapses behind you, smashing all around Blood Opal. But you’re astonished as you see her push her way free of the rubble, the wounds and cuts on her body healing almost immediately. “Is that the best you can do?” she says. What do you do? Example: Ilijah Intrepid—Oﬀer a valuable piece of information or gadget for help Dusk, Ilijah Intrepid holds up his hands. “Wait, I came here to talk,” he says. He pulls out a strange device, diamond shaped, faintly glowing purple. “You can use this to draw oﬀ the excess energies from the Penumbral door in your soul. It will delay your end. All you have to do to get it is help me to steal the Quantum Gateway.” What do you do?