Stand Up for Something

When you  stand up for something, roll + Savior. On a 10+, choose two. On a 7-9, choose one.
 * listeners can’t keep doing what they’re doing
 * listeners can’t ﬂee without addressing you
 * listeners can’t attack you without losing status or position

Description
Standing up for something is making heroic speeches in the face of terrible opposition, and boldly stating your true beliefs. Standing up for something is about defending an ideal in the face of someone who’d tear it down. It lets you aﬀect those who listen to you in a broad way, generally preventing them from continuing to take action that threatens your ideal. Standing up for something is most often about your words, what you say, and who hears you. That means you don’t necessarily have to do anything physical to trigger it—you could stand up for something while tied to a chair.

Options
Choosing that  listeners can’t keep doing what they’re doing  means you can ensure someone who hears you has to stop what they’re doing to listen to your words. If a villain is programming the city-destroying bomb, and you choose can’t keep doing what they’re doing, you ensure that they turn their attention away from the bomb. What they do next isn’t in your control, however.

Choosing that  listeners can’t ﬂee without addressing you  means that you guarantee they face you directly instead of running away. They have to directly respond to what you’ve said before they can leave, and that means you get another chance to come at them with another move, or to keep their attention away from anything else.

Choosing that  listeners can’t attack you without losing status or position  means that if they choose to come after you, doing so hurts their status or position in some way. Status is about how others see them, while position is about their actual stance and placement. Hurting their status means others view them worse, while hurting their position means they put themselves at a disadvantage.