Show Consequences and Ask

Sometimes, the path to victory is clear—but it won’t come without taking a few hits along the way. You can always tell a PC exactly what will happen if they follow a particular course of action, giving them a difficult choice to make or a messy option they hadn’t considered. It raises the tension around their choice and decisions, while still keeping things moving forward."Toro, Arcknife is getting away, dashing down the street. You could throw something at him, but he moves so quickly, you’ve got no chance of hitting him. Your only shot is to smash the ground—send a tremor running through the street—and knock him oﬀ his feet. Of course, that’s going to break everything around you. What do you do?""Sureshot, from your perch atop the nearby building, you’ve got a shot at the Vorpal Integrator—you can probably take it out. But it’s nearing full power, and you can clearly see Dusk getting crushed by Tectonic Prime. You can send your arrow to either situation—but you only have time for one or the other. What do you do?"