Persuade with Best Interests

When you  persuade someone with their best interests, roll + Superior.

If they’re an NPC, on a 10+ they buy it and act accordingly. On a 7-9, they need concrete assurance right now.

If they’re a PC, on a hit, they can mark potential or shift their own Labels if they do what you want. On a 10+, take Influence over them as well.

Description
Provoking someone is about pushing their buttons; persuading them with their best interests is about dangling a carrot in front of them and leading them where you want. You’re not trying to trick or anger them—you’re oﬀering them exactly what they want or need in exchange for them doing what you tell them to do. Persuading someone with their best interests doesn’t have to be so obviously transactional, either. You don’t have to physically have the thing they want—it’s more about you identifying what they want or need and telling them what to do to get it. Telling a would-be hero that they really need to stand up to the corrupt police department if they want to appear to be a true hero is persuading them with their best interests—you’re oﬀering them a path to their goals. Like provoke, when you trigger this move make sure you say, out of character, what you want them to do.

Options
When an  NPC needs concrete assurance, they need clearer proof that the path you’re oﬀering to them really is in their best interests. You need to provide some evidence or support, or make some kind of meaningful promise to back up your words, for them to believe what you’re telling them.

For PCs, if you get a hit, they get to choose whether they mark potential or shift Labels (and which Labels they shift) if they do what you want. Taking Inﬂuence over them on a 10+ is in addition to them getting to mark potential or shift their Labels.