Overwhelm a Vulnerable Foe

When you  overwhelm a vulnerable foe, roll + Danger. On a hit, the fight’s over. They’re done. On a 10+, choose one. On a 7-9, choose two.
 * you take a powerful blow in turn
 * you hurt your foe more than you intended
 * you cause serious collateral damage

Description
This is a powerful move—it’s a way for a PC to instantly end a fight against a foe, regardless of how many conditions they have marked. You open fire, pouring attack after attack on an enemy and just battering them into submission. The key to this move is “vulnerable foe.” Dangerous opponents almost certainly won’t be vulnerable, at least until they’ve been pushed a bit—maybe the PC tricks them into making a stupid move, or maybe they’ve gotten banged up first. But until the PC has a real chance against them to end things quickly, they can’t trigger the move. “The fight’s over” means exactly that. Against this enemy, at least, the fight is over. They’re knocked down, knocked out, defeated, incapable of continuing.

Options
Choosing to  take a powerful blow in turn  is exactly what it says—you have to roll to take a powerful blow. Your enemy, though they’re vulnerable to you, gets a shot at you before they go down.

Choosing  you hurt your foe more than you intended  means your dangerous nature overcomes your restraint. To overwhelm a vulnerable foe, you’ve really got to lay it on them, hard, and it can get out of your control. This is when it turns out you accidentally left your psychic opponent a vegetable (at least for now), or the massive energy blast you unleashed cost your enemy an arm. Depending on your tone and the fiction, it might even mean your enemy dies. You can bet that’ll have repercussions, especially when your teammates and the adult heroes hear about it.

Choosing  you cause serious collateral damage  means your environment, and those around you, are hurt or at least endangered. Maybe that torrent of blows you unleash damages a support strut, and now the building is collapsing. Maybe when you blew up half the street with a radioactive blast, you caught your friends in the explosion. It’s up to the GM exactly who or what gets hurt.