The Nova

You’re a font of power. Channel it, and you can remake the world into exactly what you want. Unleash it, and you can do miracles. It’s wonderful... and terrifying. Lose control for even a second, and other people get hurt.

Playing a Nova
Powerful, unrestrained, vulnerable, destructive. The Nova is power incarnate, capable of aﬀecting the world and changing reality on a level their teammates can’t possibly match—but that power comes with enormous risk, both to the Nova and to the world around them.

The Nova’s abilities are intentionally some of the most open-ended of any playbook. They can do nearly anything, though not without difficulty or cost. Chances are, if the Nova wants to do something with their superhuman abilities, there’s a way they can twist their abilities to do that thing—after they unleash their powers, of course. And if they miss when unleashing their powers, the consequences will be much more severe than when the Beacon misses while firing a net arrow.

The Nova is particularly focused on each moment, each individual problem immediately at hand. They’re so powerful, chances are good that they can at least try to overcome any obstacle with their powers, right then and there. As a result, this isn’t a playbook for long-term planning or preparation. You’re explosive, a battering ram of power. Don’t be too afraid of conditions, because they feed right into your ﬂares, giving you still more power to just make things happen, instantly. But that’s your story—balancing the impossible, trying to keep a rein on your power and guide it in the right direction.

Inspiration

 * Wiccan, YOUNG AVENGERS
 * Miss Martian, YOUNG JUSTICE: INVASION
 * Jean Grey, X-MEN
 * Nico Minoru, RUNAWAYS
 * Zero, GENERATION HOPE