Comfort or Support Someone

When you  comfort or support someone, roll + Mundane.

On a hit, they hear you: they mark potential, clear a condition, or shift labels if they open up to you.

On a 10+, you can also add a team to the pool or clear a condition yourself.

Description
Comforting or supporting someone is the move for helping others get over their conditions and take control of their own destinies. It might appear to be a nonessential move at first glance—which is more important, comforting or supporting someone, or being able to punch superhuman monsters in the face? But comforting or supporting is just as crucial as any other move in the game.

Comforting or supporting needs to break a certain threshold for the move to be triggered. This isn’t for pats on the back or simple “Good job!” compliments. This is for genuine, open-hearted, even extended emotional support of another person. This is for heart-to-hearts, for meaningful gestures and actions.

That said, you shouldn’t feel that there are more limits on situations when you can trigger comforting or supporting. You absolutely can trigger it in the middle of a terrible fight, just as much as you can trigger it when you’re hanging out at your base. As long as you’re genuinely trying to comfort or support someone in a meaningful fashion, you can trigger the move.

You can also comfort or support PCs and NPCs. If you comfort or support an NPC, their reactions largely depend on whether they have conditions marked. If they do, they act to clear those conditions. If they don’t, then it’s up to the GM whether the NPC chooses to open up in that moment.

Other PCs always get to make their own decisions about opening up to you.

Options
On a hit, the person you are comforting or supporting has to decide if they want to open up to you. The key is that it supports a meaningful emotional, dramatic exchange. If you don’t feel like you’ve received any kind of open-hearted response, then it’s not enough—the character you supported or comforted hasn’t opened up.

A 10+ allows you to choose an option as well, but uou only get to do this if they open up to you—if they don’t open up, then no one gets anything.

Sometimes, opening up in response to comfort or support triggers another move, a Team move—sharing a vulnerability or weakness. If that’s the case, it’s fine! Finish resolving the comfort or support, then resolve the vulnerability or weakness.