Retire from the Life

When you take this advance, your character is no longer a PC. Regardless of whether you choose to have them retire or become a paragon, their story is over.
 * Retire from the life or become a paragon of the city

If your PC retires, they stop being a superhero, at least in the traditional sense. Maybe they go oﬀ to college, maybe they form a company around their super science ideas, maybe they venture oﬀ into the galaxy to explore the cosmos—regardless, they stop being a costumed superhero. What’s more, they’re guaranteed safety—the GM can’t later mess with them specifically in any way.

If your PC becomes a paragon, they become one of the leading heroes —essentially, they become one of the adults. Even if they’re not public, they’re still embedded deeply in the fabric of the city. Work with the GM to figure out exactly what that looks like for the character. They transition into an NPC, and the GM has a responsibility to avoid targeting them. They’re presumed to be having their own adventures, conﬂicts, and battles, but they’re not the focus of the story anymore.

After you choose this advance, if you’re still playing your campaign, pick up a new playbook and make a new character.