Bring NPCs to Rash Decisions

NPCs don’t always know what’s best. They judge situations quickly and harshly and, especially when they have power of their own, they act just as quickly. Those decisions can set in motion all kinds of mayhem and future moves. Don’t hesitate to take advantage of an opportunity in which an NPC would jump to a wrong conclusion."Toro, you’re moving down the hallway alongside Arcknife, your uneasy alliance settling into a kind of mutual silence, when Wayfinder, the youngest hero on the Exemplars, appears. He takes one look at the two of you together and shakes his head. “Yeah. I’ve read your file, Toro. Of course the two of you would team up. Just a matter of time before you became a villain.” Now he’s charging down the hallway towards you at super speed. What do you do?""Grasshopper, you take oﬀ your costume and rejoin the evacuated students now that Power Sink has been captured. You find your sister, but she looks at you with sadness and disgust. “You ran,” she says. “You ran and left me there. If it wasn’t for that green hero lady, I’d be dead, because you ran. I hate you!” What do you do?"