Team

Team is a resource that heroes use to help each other out. It represents their unity, connection and coordination, but its pretty intangible - heroes with a lot of Team don't look different, but they're much more prepared to work together!

Spending Team
Anyone can spend a Team out of the Team Pool to give a teammate +1 on a move (after the roll). The person spending Team has to be able to actually help in the fiction, though - if they're on the other side of the battlefield, it's unlikely they will be able to help.

On any single roll, each player besides the one performing the move can spend a Team, as long as there is enough Team in the pool for everyone to spend and each player's aid makes sense in the fiction.

Acting Selfishly
When you  act selfishly, say how your actions ignore or insult your teammates. Remove one Team from the pool, and then shift the Labels of your choice, one up and on down. You may do this after seeing your roll.

Entering Battle
When you  enter battle against a dangerous foe as a team, add two Team to the pool. Then check the following: Then the leader may mark a condition to avoid removing 1 Team from the pool (only if Team will be removed).
 * If the leader has Influence over every teammate, add 1 Team.
 * If everyone has the same purpose in the fight, add 1 Team.
 * If any team member mistrusts the leader or the team, remove 1 Team.
 * If the team is ill-prepared or off-balance, remove 1 Team.

To determine if everyone shares the same purpose, the leader declares what their purpose for the fight is. Then each teammate declares whether they agree or disagree. Mild variation is fine, but there is a big difference between "Beat the villain" and "Save the hostage".